The radar shows NPCs with "fish" icon with varying color depending on how aware they are of your presence. This is also not a new thing for people that completed They Hate Me, but this is still a very important change, because this radar will detect nearby NPCs, so you can either use it as reliable tool to avoid them or useful combat tool that will let you know when enemies are trying to flank you. You start with Bass Sniffer radar with unlimited battery In earlier days, you will be able to only find them by exploring, however, when SWAT members start appearing on Thursday, you will be able to reliably get brand new body armor from them by decapping their head using a bladed weapon. This is also why you should keep lookout for body armors. ![]() This is why, as I mentioned earlier, it's essential to avoid unnecessary fights, so you can keep high health and body armor for unavoidable fights. You, however, can delay their reaction by having your weapon holstered when walking past them, NPC spot you easier when you're carrying a weapon around.Ĭompared to lower difficulties, our protagonist isn't a bullet sponge and will die quickly to constant enemy fire. In POSTAL difficulty, everybody is armed (even people locked in jail!) and will take out their weapons and fire at you as soon as they spot you. There are however two exceptions to this rule and I will explain them more clearly in Wednesday section and later on in this section when talking about Bass Sniffer.Įvery NPC is armed and will aggro when they spot youįor people that have completed They Hate Me difficulty, this isn't anything new, however the difference is that in They Hate Me, not everyone is armed, so it's much easier. You, however, can still pick up and eat doggy treats, however they only heal 1 HP and are more suited for emergency healing than something of a main thing. This is also a very significant change and because of this, it's wise to avoid any unnecessary fights because you can't just heal anywhere you want. You can't pick up health items and are forced to use them immediately where you found them The checkpoints follow the same rule that they don't count towards the save limit, however, I wouldn't really rely on them considering that there's not a lot of them in the whole game. However, if you have auto-save enabled in options then the game automatically saves at the start of each area and still allows you to create a manual save later on, so it's absolutely vital that you don't disable it by mistake because it will be your saving grace in this difficulty. This is perhaps the most significant change in this difficulty, preventing you from save scumming through battles. ![]() You are limited to only one manual save per area Well there are fair amount of differences that make this difficulty fairly unique compared to lower ones. Now you might be wondering, what's so scary about this difficulty?
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